Runsy

10K pace chart

A 50:00 10K is 8:03 per mile (5:00/km) and a 60:00 10K is 9:39 (6:00/km). Every finish time from 30 to 80 minutes, with mile and km checkpoints.

Checkpoints
Finish/mi/km
30:004:503:00
32:005:093:12
34:005:283:24
36:005:483:36
38:006:073:48
40:006:264:00
42:006:464:12
44:007:054:24
46:007:244:36
48:007:434:48
50:008:035:00
52:008:225:12
54:008:415:24
56:009:015:36
58:009:205:48
1:00:009:396:00
1:02:009:596:12
1:04:0010:186:24
1:06:0010:376:36
1:08:0010:576:48
1:10:0011:167:00
1:12:0011:357:12
1:14:0011:557:24
1:16:0012:147:36
1:18:0012:337:48
1:20:0012:528:00

Checkpoints are even-pace clock times for the 10K (10 km / 6.21 mi), on mile markers or kilometre markers to match the toggle. Underlined times open that goal's page, with every split.

Your exact pace

The chart moves in fixed steps. Enter the 10K time you actually want.

Units
Per mile
8:03

average pace

Per km
5:00

average pace

Speed
7.46 mph

on a treadmill

Checkpoints at even pace

1 mi
8:03
2 mi
16:06
4 mi
32:11
6 mi
48:17

The same goal as a 1% negative split

First half
25:15

8:08 /mi

Second half
24:45

7:58 /mi

Pace band: every mile, ready to print

Band

  1. 18:08
  2. 216:15
  3. 324:23
  4. 432:22
  5. 540:20
  6. 648:18
  7. 6.250:00

Even-pace arithmetic: goal seconds × distance covered ÷ race distance. It assumes you can hold the pace, which is the part training decides.

A plan for the time you picked

Your plan · free preview

12-week 10k plan

Beginner · 3 runs a week

Starts next Monday

Level

Length

Week 1Race week
Longest run
8.7mi
Biggest week
16mi
Whole plan
126mi

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Week by week · 12 weeks · in miles
12-week 10k plan, week by week
WeekPhaseSessionsTotal
1base
  • Tueeasy1.9mi
  • Thusteady1.2mi
  • Sunlong run4.3mi
7.5mi
2base
  • Tueeasy2.5mi
  • Thusteady1.9mi
  • Sunlong run5mi
9.3mi
3base
  • Tueeasy2.5mi
  • Thusteady1.9mi
  • Sunlong run5.6mi
9.9mi
4cutback
  • Tueeasy1.9mi
  • Thusteady1.2mi
  • Sunlong run3.7mi
6.8mi
5build
  • Tueeasy3.1mi
  • Thusteady2.5mi
  • Sunlong run6.2mi
12mi
6build
  • Tueeasy3.1mi
  • Thusteady2.5mi
  • Sunlong run7.5mi
13mi
7build
  • Tueeasy3.7mi
  • Thusteady3.1mi
  • Sunlong run8.1mi
15mi
8cutback
  • Tueeasy2.5mi
  • Thusteady1.9mi
  • Sunlong run5.6mi
9.9mi
9peak
  • Tueeasy3.7mi
  • Thusteady3.1mi
  • Sunlong run8.7mi
16mi
10taper
  • Tueeasy2.5mi
  • Thueasy1.9mi
  • Sunlong run5.6mi
9.9mi
11taper
  • Tueeasy1.9mi
  • Thueasy1.2mi
  • Sunlong run3.7mi
6.8mi
12race
  • Tueeasy2.5mi
  • Thushakeout1.9mi
  • SunRACE DAY6.2mi
11mi

How to read this chart

Goal time on the left, required pace per mile and per kilometre next, then your even-pace checkpoints at 1, 2, 4 and 6 miles, or at 2K, 4K, 6K and 8K if you switch the chart to kilometres. The underlined 50:00 has its own page with every split.

The 6K checkpoint is the honest one. If you are on target at 6K and still comfortable, the time is yours; if you are on target and already straining, the last four kilometres will take it back.

The distance runners misjudge most

A 10K sits in an awkward place. It is fast enough that the opening kilometres feel like a 5K, and long enough that treating them like one is expensive. The classic 10K is a first 5K run 20 seconds per kilometre too quick and a second 5K spent paying for it.

Run the first two kilometres about 5 seconds per kilometre slower than goal pace. It will feel far too easy, which is the point — you want to be reeling people in from 6K rather than being passed from 7K. Then hold goal pace to 8K and race whatever is left.

Effort is the check when conditions interfere. On a hilly course or a warm morning the chart's pace stops being the right target, and forcing it through 6K is how a manageable slowdown becomes a walk.

Choosing a target

Double a recent 5K time and add 60–90 seconds. That estimate holds up well for anyone running three or more times a week. For a common goal, 50-minute 10K pace is 5:00 per kilometre. If your weekly mileage is low, use the upper end — the 10K exposes endurance gaps that a 5K hides entirely.

The other honest input is your long run. If your longest recent run is 8 km, a 10K goal pace drawn from your 5K speed is optimistic; the distance itself is the limiter, not the pace.

What actually makes you faster over 10K

Two things, and neither is running more 10Ks.

Threshold work. Sustained efforts at roughly your one-hour race pace (20 to 40 minutes continuous, or broken into 8–10 minute blocks) raise the pace you can hold before fatigue compounds. This is the single highest-return session for the distance.

Volume. The reason a 10K fades at 7K is usually aerobic, not muscular. Adding an easy run a week does more for a 10K time than adding a hard one, which is counterintuitive enough that most runners do the opposite and plateau.

Intervals help at the sharp end, but they are the smallest of the three levers and the one most likely to be overused.

The same levers apply at every distance; the first job is to work out which one is holding you back.

Put this calculator on your site

Free for race, club and coaching sites. Paste this into any page that accepts HTML: no account, and it stays up to date.

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<p style="font:13px/1.4 system-ui,sans-serif;margin:6px 0 0">10K pace calculator by <a href="https://www.runsy.ai/tools/pace-chart/10k">Runsy</a></p>
<script>addEventListener("message",function(e){if(e.origin==="https://www.runsy.ai"&&e.data&&e.data.type==="runsy:embed-height"){document.querySelectorAll("iframe").forEach(function(f){if(f.contentWindow===e.source)f.style.height=e.data.height+"px"})}})</script>

Train for a 10K target

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Fair questions

What pace is a 50-minute 10K?

5:00 per kilometre, or 8:03 per mile — 10:00 at 2K, 20:00 at 4K, 30:00 at 6K and 40:00 at 8K.

What pace is a 60-minute 10K?

6:00 per kilometre, or 9:39 per mile — an even 6:00 per kilometre throughout.

What pace do I need to break 45 minutes for 10K?

4:30 per kilometre, or 7:14 per mile. You should pass 4K at 18:00 and 8K at 36:00.

Is a 50-minute 10K good?

It is a solid recreational time, close to the median at most mass-participation 10Ks and a common first milestone after breaking an hour.

Paces set from your real runs

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